mirror of
https://github.com/genuinetools/reg.git
synced 2024-09-12 06:11:03 -04:00
49 lines
2.4 KiB
Markdown
49 lines
2.4 KiB
Markdown
### README first
|
|
|
|
This section of the documentation contains a guide for Moby project users who want to
|
|
contribute code or documentation to the Moby Engine project. As a community, we
|
|
share rules of behavior and interaction. Make sure you are familiar with the <a
|
|
href="https://github.com/moby/moby/blob/master/CONTRIBUTING.md#docker-community-guidelines"
|
|
target="_blank">community guidelines</a> before continuing.
|
|
|
|
## Where and what you can contribute
|
|
|
|
The Moby project consists of not just one but several repositories on GitHub.
|
|
So, in addition to the `moby/moby` repository, there is the
|
|
`containerd/containerd` repo, the `moby/buildkit` repo, and several more.
|
|
Contribute to any of these and you contribute to the Moby project.
|
|
|
|
Not all Moby repositories use the Go language. Also, each repository has its
|
|
own focus area. So, if you are an experienced contributor, think about
|
|
contributing to a Moby project repository that has a language or a focus area you are
|
|
familiar with.
|
|
|
|
If you are new to the open source community, to Moby, or to formal
|
|
programming, you should start out contributing to the `moby/moby`
|
|
repository. Why? Because this guide is written for that repository specifically.
|
|
|
|
Finally, code or documentation isn't the only way to contribute. You can report
|
|
an issue, add to discussions in our community channel, write a blog post, or
|
|
take a usability test. You can even propose your own type of contribution.
|
|
Right now we don't have a lot written about this yet, but feel free to open an issue
|
|
to discuss other contributions.
|
|
|
|
## How to use this guide
|
|
|
|
This is written for the distracted, the overworked, the sloppy reader with fair
|
|
`git` skills and a failing memory for the GitHub GUI. The guide attempts to
|
|
explain how to use the Moby Engine development environment as precisely,
|
|
predictably, and procedurally as possible.
|
|
|
|
Users who are new to Engine development should start by setting up their
|
|
environment. Then, they should try a simple code change. After that, you should
|
|
find something to work on or propose a totally new change.
|
|
|
|
If you are a programming prodigy, you still may find this documentation useful.
|
|
Please feel free to skim past information you find obvious or boring.
|
|
|
|
## How to get started
|
|
|
|
Start by getting the software you require. If you are on Mac or Linux, go to
|
|
[get the required software for Linux or macOS](software-required.md). If you are
|
|
on Windows, see [get the required software for Windows](software-req-win.md).
|