mirror of
https://github.com/genuinetools/reg.git
synced 2024-08-25 07:30:22 -04:00
574 lines
15 KiB
Go
574 lines
15 KiB
Go
/*
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*
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* Copyright 2018 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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// Package channelz defines APIs for enabling channelz service, entry
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// registration/deletion, and accessing channelz data. It also defines channelz
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// metric struct formats.
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//
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// All APIs in this package are experimental.
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package channelz
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import (
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"sort"
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"sync"
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"sync/atomic"
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"google.golang.org/grpc/grpclog"
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)
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var (
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db dbWrapper
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idGen idGenerator
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// EntryPerPage defines the number of channelz entries to be shown on a web page.
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EntryPerPage = 50
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curState int32
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)
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// TurnOn turns on channelz data collection.
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func TurnOn() {
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if !IsOn() {
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NewChannelzStorage()
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atomic.StoreInt32(&curState, 1)
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}
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}
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// IsOn returns whether channelz data collection is on.
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func IsOn() bool {
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return atomic.CompareAndSwapInt32(&curState, 1, 1)
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}
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// dbWarpper wraps around a reference to internal channelz data storage, and
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// provide synchronized functionality to set and get the reference.
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type dbWrapper struct {
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mu sync.RWMutex
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DB *channelMap
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}
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func (d *dbWrapper) set(db *channelMap) {
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d.mu.Lock()
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d.DB = db
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d.mu.Unlock()
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}
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func (d *dbWrapper) get() *channelMap {
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d.mu.RLock()
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defer d.mu.RUnlock()
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return d.DB
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}
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// NewChannelzStorage initializes channelz data storage and id generator.
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//
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// Note: This function is exported for testing purpose only. User should not call
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// it in most cases.
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func NewChannelzStorage() {
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db.set(&channelMap{
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topLevelChannels: make(map[int64]struct{}),
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channels: make(map[int64]*channel),
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listenSockets: make(map[int64]*listenSocket),
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normalSockets: make(map[int64]*normalSocket),
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servers: make(map[int64]*server),
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subChannels: make(map[int64]*subChannel),
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})
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idGen.reset()
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}
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// GetTopChannels returns a slice of top channel's ChannelMetric, along with a
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// boolean indicating whether there's more top channels to be queried for.
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//
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// The arg id specifies that only top channel with id at or above it will be included
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// in the result. The returned slice is up to a length of EntryPerPage, and is
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// sorted in ascending id order.
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func GetTopChannels(id int64) ([]*ChannelMetric, bool) {
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return db.get().GetTopChannels(id)
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}
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// GetServers returns a slice of server's ServerMetric, along with a
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// boolean indicating whether there's more servers to be queried for.
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//
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// The arg id specifies that only server with id at or above it will be included
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// in the result. The returned slice is up to a length of EntryPerPage, and is
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// sorted in ascending id order.
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func GetServers(id int64) ([]*ServerMetric, bool) {
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return db.get().GetServers(id)
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}
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// GetServerSockets returns a slice of server's (identified by id) normal socket's
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// SocketMetric, along with a boolean indicating whether there's more sockets to
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// be queried for.
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//
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// The arg startID specifies that only sockets with id at or above it will be
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// included in the result. The returned slice is up to a length of EntryPerPage,
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// and is sorted in ascending id order.
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func GetServerSockets(id int64, startID int64) ([]*SocketMetric, bool) {
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return db.get().GetServerSockets(id, startID)
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}
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// GetChannel returns the ChannelMetric for the channel (identified by id).
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func GetChannel(id int64) *ChannelMetric {
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return db.get().GetChannel(id)
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}
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// GetSubChannel returns the SubChannelMetric for the subchannel (identified by id).
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func GetSubChannel(id int64) *SubChannelMetric {
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return db.get().GetSubChannel(id)
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}
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// GetSocket returns the SocketInternalMetric for the socket (identified by id).
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func GetSocket(id int64) *SocketMetric {
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return db.get().GetSocket(id)
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}
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// RegisterChannel registers the given channel c in channelz database with ref
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// as its reference name, and add it to the child list of its parent (identified
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// by pid). pid = 0 means no parent. It returns the unique channelz tracking id
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// assigned to this channel.
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func RegisterChannel(c Channel, pid int64, ref string) int64 {
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id := idGen.genID()
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cn := &channel{
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refName: ref,
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c: c,
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subChans: make(map[int64]string),
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nestedChans: make(map[int64]string),
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id: id,
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pid: pid,
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}
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if pid == 0 {
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db.get().addChannel(id, cn, true, pid, ref)
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} else {
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db.get().addChannel(id, cn, false, pid, ref)
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}
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return id
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}
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// RegisterSubChannel registers the given channel c in channelz database with ref
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// as its reference name, and add it to the child list of its parent (identified
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// by pid). It returns the unique channelz tracking id assigned to this subchannel.
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func RegisterSubChannel(c Channel, pid int64, ref string) int64 {
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if pid == 0 {
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grpclog.Error("a SubChannel's parent id cannot be 0")
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return 0
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}
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id := idGen.genID()
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sc := &subChannel{
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refName: ref,
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c: c,
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sockets: make(map[int64]string),
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id: id,
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pid: pid,
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}
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db.get().addSubChannel(id, sc, pid, ref)
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return id
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}
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// RegisterServer registers the given server s in channelz database. It returns
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// the unique channelz tracking id assigned to this server.
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func RegisterServer(s Server, ref string) int64 {
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id := idGen.genID()
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svr := &server{
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refName: ref,
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s: s,
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sockets: make(map[int64]string),
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listenSockets: make(map[int64]string),
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id: id,
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}
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db.get().addServer(id, svr)
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return id
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}
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// RegisterListenSocket registers the given listen socket s in channelz database
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// with ref as its reference name, and add it to the child list of its parent
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// (identified by pid). It returns the unique channelz tracking id assigned to
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// this listen socket.
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func RegisterListenSocket(s Socket, pid int64, ref string) int64 {
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if pid == 0 {
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grpclog.Error("a ListenSocket's parent id cannot be 0")
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return 0
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}
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id := idGen.genID()
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ls := &listenSocket{refName: ref, s: s, id: id, pid: pid}
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db.get().addListenSocket(id, ls, pid, ref)
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return id
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}
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// RegisterNormalSocket registers the given normal socket s in channelz database
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// with ref as its reference name, and add it to the child list of its parent
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// (identified by pid). It returns the unique channelz tracking id assigned to
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// this normal socket.
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func RegisterNormalSocket(s Socket, pid int64, ref string) int64 {
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if pid == 0 {
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grpclog.Error("a NormalSocket's parent id cannot be 0")
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return 0
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}
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id := idGen.genID()
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ns := &normalSocket{refName: ref, s: s, id: id, pid: pid}
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db.get().addNormalSocket(id, ns, pid, ref)
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return id
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}
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// RemoveEntry removes an entry with unique channelz trakcing id to be id from
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// channelz database.
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func RemoveEntry(id int64) {
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db.get().removeEntry(id)
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}
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// channelMap is the storage data structure for channelz.
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// Methods of channelMap can be divided in two two categories with respect to locking.
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// 1. Methods acquire the global lock.
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// 2. Methods that can only be called when global lock is held.
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// A second type of method need always to be called inside a first type of method.
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type channelMap struct {
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mu sync.RWMutex
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topLevelChannels map[int64]struct{}
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servers map[int64]*server
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channels map[int64]*channel
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subChannels map[int64]*subChannel
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listenSockets map[int64]*listenSocket
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normalSockets map[int64]*normalSocket
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}
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func (c *channelMap) addServer(id int64, s *server) {
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c.mu.Lock()
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s.cm = c
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c.servers[id] = s
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c.mu.Unlock()
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}
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func (c *channelMap) addChannel(id int64, cn *channel, isTopChannel bool, pid int64, ref string) {
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c.mu.Lock()
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cn.cm = c
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c.channels[id] = cn
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if isTopChannel {
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c.topLevelChannels[id] = struct{}{}
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} else {
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c.findEntry(pid).addChild(id, cn)
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}
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c.mu.Unlock()
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}
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func (c *channelMap) addSubChannel(id int64, sc *subChannel, pid int64, ref string) {
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c.mu.Lock()
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sc.cm = c
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c.subChannels[id] = sc
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c.findEntry(pid).addChild(id, sc)
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c.mu.Unlock()
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}
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func (c *channelMap) addListenSocket(id int64, ls *listenSocket, pid int64, ref string) {
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c.mu.Lock()
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ls.cm = c
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c.listenSockets[id] = ls
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c.findEntry(pid).addChild(id, ls)
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c.mu.Unlock()
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}
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func (c *channelMap) addNormalSocket(id int64, ns *normalSocket, pid int64, ref string) {
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c.mu.Lock()
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ns.cm = c
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c.normalSockets[id] = ns
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c.findEntry(pid).addChild(id, ns)
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c.mu.Unlock()
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}
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// removeEntry triggers the removal of an entry, which may not indeed delete the
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// entry, if it has to wait on the deletion of its children, or may lead to a chain
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// of entry deletion. For example, deleting the last socket of a gracefully shutting
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// down server will lead to the server being also deleted.
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func (c *channelMap) removeEntry(id int64) {
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c.mu.Lock()
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c.findEntry(id).triggerDelete()
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c.mu.Unlock()
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}
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// c.mu must be held by the caller.
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func (c *channelMap) findEntry(id int64) entry {
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var v entry
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var ok bool
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if v, ok = c.channels[id]; ok {
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return v
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}
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if v, ok = c.subChannels[id]; ok {
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return v
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}
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if v, ok = c.servers[id]; ok {
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return v
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}
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if v, ok = c.listenSockets[id]; ok {
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return v
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}
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if v, ok = c.normalSockets[id]; ok {
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return v
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}
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return &dummyEntry{idNotFound: id}
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}
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// c.mu must be held by the caller
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// deleteEntry simply deletes an entry from the channelMap. Before calling this
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// method, caller must check this entry is ready to be deleted, i.e removeEntry()
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// has been called on it, and no children still exist.
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// Conditionals are ordered by the expected frequency of deletion of each entity
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// type, in order to optimize performance.
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func (c *channelMap) deleteEntry(id int64) {
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var ok bool
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if _, ok = c.normalSockets[id]; ok {
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delete(c.normalSockets, id)
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return
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}
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if _, ok = c.subChannels[id]; ok {
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delete(c.subChannels, id)
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return
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}
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if _, ok = c.channels[id]; ok {
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delete(c.channels, id)
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delete(c.topLevelChannels, id)
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return
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}
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if _, ok = c.listenSockets[id]; ok {
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delete(c.listenSockets, id)
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return
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}
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if _, ok = c.servers[id]; ok {
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delete(c.servers, id)
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return
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}
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}
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type int64Slice []int64
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func (s int64Slice) Len() int { return len(s) }
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func (s int64Slice) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
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func (s int64Slice) Less(i, j int) bool { return s[i] < s[j] }
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func copyMap(m map[int64]string) map[int64]string {
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n := make(map[int64]string)
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for k, v := range m {
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n[k] = v
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}
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return n
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func (c *channelMap) GetTopChannels(id int64) ([]*ChannelMetric, bool) {
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c.mu.RLock()
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l := len(c.topLevelChannels)
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ids := make([]int64, 0, l)
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cns := make([]*channel, 0, min(l, EntryPerPage))
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for k := range c.topLevelChannels {
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ids = append(ids, k)
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}
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sort.Sort(int64Slice(ids))
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idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
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count := 0
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var end bool
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var t []*ChannelMetric
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for i, v := range ids[idx:] {
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if count == EntryPerPage {
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break
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}
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if cn, ok := c.channels[v]; ok {
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cns = append(cns, cn)
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t = append(t, &ChannelMetric{
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NestedChans: copyMap(cn.nestedChans),
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SubChans: copyMap(cn.subChans),
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})
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count++
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}
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if i == len(ids[idx:])-1 {
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end = true
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break
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}
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}
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c.mu.RUnlock()
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if count == 0 {
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end = true
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}
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for i, cn := range cns {
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t[i].ChannelData = cn.c.ChannelzMetric()
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t[i].ID = cn.id
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t[i].RefName = cn.refName
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}
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return t, end
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}
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func (c *channelMap) GetServers(id int64) ([]*ServerMetric, bool) {
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c.mu.RLock()
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l := len(c.servers)
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ids := make([]int64, 0, l)
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ss := make([]*server, 0, min(l, EntryPerPage))
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for k := range c.servers {
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ids = append(ids, k)
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}
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sort.Sort(int64Slice(ids))
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idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
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count := 0
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var end bool
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var s []*ServerMetric
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for i, v := range ids[idx:] {
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if count == EntryPerPage {
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break
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}
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if svr, ok := c.servers[v]; ok {
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ss = append(ss, svr)
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s = append(s, &ServerMetric{
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ListenSockets: copyMap(svr.listenSockets),
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})
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count++
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}
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if i == len(ids[idx:])-1 {
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end = true
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break
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}
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}
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c.mu.RUnlock()
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if count == 0 {
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end = true
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}
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for i, svr := range ss {
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s[i].ServerData = svr.s.ChannelzMetric()
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s[i].ID = svr.id
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s[i].RefName = svr.refName
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}
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return s, end
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}
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func (c *channelMap) GetServerSockets(id int64, startID int64) ([]*SocketMetric, bool) {
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var svr *server
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var ok bool
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c.mu.RLock()
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if svr, ok = c.servers[id]; !ok {
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// server with id doesn't exist.
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c.mu.RUnlock()
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return nil, true
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}
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svrskts := svr.sockets
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l := len(svrskts)
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ids := make([]int64, 0, l)
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sks := make([]*normalSocket, 0, min(l, EntryPerPage))
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for k := range svrskts {
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ids = append(ids, k)
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}
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sort.Sort((int64Slice(ids)))
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idx := sort.Search(len(ids), func(i int) bool { return ids[i] >= id })
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count := 0
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var end bool
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for i, v := range ids[idx:] {
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if count == EntryPerPage {
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break
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}
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if ns, ok := c.normalSockets[v]; ok {
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sks = append(sks, ns)
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count++
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}
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if i == len(ids[idx:])-1 {
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end = true
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break
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}
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}
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c.mu.RUnlock()
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if count == 0 {
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end = true
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}
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var s []*SocketMetric
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for _, ns := range sks {
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sm := &SocketMetric{}
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sm.SocketData = ns.s.ChannelzMetric()
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sm.ID = ns.id
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sm.RefName = ns.refName
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s = append(s, sm)
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}
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return s, end
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}
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func (c *channelMap) GetChannel(id int64) *ChannelMetric {
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cm := &ChannelMetric{}
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var cn *channel
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var ok bool
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c.mu.RLock()
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if cn, ok = c.channels[id]; !ok {
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// channel with id doesn't exist.
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c.mu.RUnlock()
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return nil
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}
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cm.NestedChans = copyMap(cn.nestedChans)
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cm.SubChans = copyMap(cn.subChans)
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c.mu.RUnlock()
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cm.ChannelData = cn.c.ChannelzMetric()
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cm.ID = cn.id
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cm.RefName = cn.refName
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return cm
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}
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func (c *channelMap) GetSubChannel(id int64) *SubChannelMetric {
|
|
cm := &SubChannelMetric{}
|
|
var sc *subChannel
|
|
var ok bool
|
|
c.mu.RLock()
|
|
if sc, ok = c.subChannels[id]; !ok {
|
|
// subchannel with id doesn't exist.
|
|
c.mu.RUnlock()
|
|
return nil
|
|
}
|
|
cm.Sockets = copyMap(sc.sockets)
|
|
c.mu.RUnlock()
|
|
cm.ChannelData = sc.c.ChannelzMetric()
|
|
cm.ID = sc.id
|
|
cm.RefName = sc.refName
|
|
return cm
|
|
}
|
|
|
|
func (c *channelMap) GetSocket(id int64) *SocketMetric {
|
|
sm := &SocketMetric{}
|
|
c.mu.RLock()
|
|
if ls, ok := c.listenSockets[id]; ok {
|
|
c.mu.RUnlock()
|
|
sm.SocketData = ls.s.ChannelzMetric()
|
|
sm.ID = ls.id
|
|
sm.RefName = ls.refName
|
|
return sm
|
|
}
|
|
if ns, ok := c.normalSockets[id]; ok {
|
|
c.mu.RUnlock()
|
|
sm.SocketData = ns.s.ChannelzMetric()
|
|
sm.ID = ns.id
|
|
sm.RefName = ns.refName
|
|
return sm
|
|
}
|
|
c.mu.RUnlock()
|
|
return nil
|
|
}
|
|
|
|
type idGenerator struct {
|
|
id int64
|
|
}
|
|
|
|
func (i *idGenerator) reset() {
|
|
atomic.StoreInt64(&i.id, 0)
|
|
}
|
|
|
|
func (i *idGenerator) genID() int64 {
|
|
return atomic.AddInt64(&i.id, 1)
|
|
}
|