517 lines
15 KiB
Go
517 lines
15 KiB
Go
/*
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* Copyright 2017 Dgraph Labs, Inc. and Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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Adapted from RocksDB inline skiplist.
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Key differences:
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- No optimization for sequential inserts (no "prev").
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- No custom comparator.
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- Support overwrites. This requires care when we see the same key when inserting.
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For RocksDB or LevelDB, overwrites are implemented as a newer sequence number in the key, so
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there is no need for values. We don't intend to support versioning. In-place updates of values
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would be more efficient.
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- We discard all non-concurrent code.
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- We do not support Splices. This simplifies the code a lot.
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- No AllocateNode or other pointer arithmetic.
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- We combine the findLessThan, findGreaterOrEqual, etc into one function.
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*/
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package skl
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import (
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"math"
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"sync/atomic"
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"unsafe"
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"github.com/dgraph-io/badger/y"
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"github.com/dgraph-io/ristretto/z"
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)
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const (
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maxHeight = 20
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heightIncrease = math.MaxUint32 / 3
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)
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// MaxNodeSize is the memory footprint of a node of maximum height.
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const MaxNodeSize = int(unsafe.Sizeof(node{}))
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type node struct {
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// Multiple parts of the value are encoded as a single uint64 so that it
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// can be atomically loaded and stored:
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// value offset: uint32 (bits 0-31)
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// value size : uint16 (bits 32-47)
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value uint64
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// A byte slice is 24 bytes. We are trying to save space here.
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keyOffset uint32 // Immutable. No need to lock to access key.
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keySize uint16 // Immutable. No need to lock to access key.
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// Height of the tower.
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height uint16
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// Most nodes do not need to use the full height of the tower, since the
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// probability of each successive level decreases exponentially. Because
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// these elements are never accessed, they do not need to be allocated.
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// Therefore, when a node is allocated in the arena, its memory footprint
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// is deliberately truncated to not include unneeded tower elements.
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//
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// All accesses to elements should use CAS operations, with no need to lock.
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tower [maxHeight]uint32
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}
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// Skiplist maps keys to values (in memory)
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type Skiplist struct {
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height int32 // Current height. 1 <= height <= kMaxHeight. CAS.
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head *node
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ref int32
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arena *Arena
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}
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// IncrRef increases the refcount
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func (s *Skiplist) IncrRef() {
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atomic.AddInt32(&s.ref, 1)
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}
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// DecrRef decrements the refcount, deallocating the Skiplist when done using it
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func (s *Skiplist) DecrRef() {
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newRef := atomic.AddInt32(&s.ref, -1)
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if newRef > 0 {
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return
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}
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s.arena.reset()
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// Indicate we are closed. Good for testing. Also, lets GC reclaim memory. Race condition
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// here would suggest we are accessing skiplist when we are supposed to have no reference!
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s.arena = nil
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// Since the head references the arena's buf, as long as the head is kept around
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// GC can't release the buf.
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s.head = nil
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}
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func newNode(arena *Arena, key []byte, v y.ValueStruct, height int) *node {
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// The base level is already allocated in the node struct.
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offset := arena.putNode(height)
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node := arena.getNode(offset)
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node.keyOffset = arena.putKey(key)
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node.keySize = uint16(len(key))
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node.height = uint16(height)
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node.value = encodeValue(arena.putVal(v), v.EncodedSize())
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return node
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}
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func encodeValue(valOffset uint32, valSize uint16) uint64 {
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return uint64(valSize)<<32 | uint64(valOffset)
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}
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func decodeValue(value uint64) (valOffset uint32, valSize uint16) {
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valOffset = uint32(value)
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valSize = uint16(value >> 32)
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return
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}
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// NewSkiplist makes a new empty skiplist, with a given arena size
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func NewSkiplist(arenaSize int64) *Skiplist {
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arena := newArena(arenaSize)
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head := newNode(arena, nil, y.ValueStruct{}, maxHeight)
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return &Skiplist{
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height: 1,
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head: head,
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arena: arena,
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ref: 1,
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}
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}
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func (s *node) getValueOffset() (uint32, uint16) {
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value := atomic.LoadUint64(&s.value)
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return decodeValue(value)
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}
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func (s *node) key(arena *Arena) []byte {
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return arena.getKey(s.keyOffset, s.keySize)
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}
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func (s *node) setValue(arena *Arena, v y.ValueStruct) {
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valOffset := arena.putVal(v)
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value := encodeValue(valOffset, v.EncodedSize())
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atomic.StoreUint64(&s.value, value)
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}
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func (s *node) getNextOffset(h int) uint32 {
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return atomic.LoadUint32(&s.tower[h])
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}
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func (s *node) casNextOffset(h int, old, val uint32) bool {
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return atomic.CompareAndSwapUint32(&s.tower[h], old, val)
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}
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// Returns true if key is strictly > n.key.
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// If n is nil, this is an "end" marker and we return false.
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//func (s *Skiplist) keyIsAfterNode(key []byte, n *node) bool {
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// y.AssertTrue(n != s.head)
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// return n != nil && y.CompareKeys(key, n.key) > 0
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//}
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func (s *Skiplist) randomHeight() int {
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h := 1
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for h < maxHeight && z.FastRand() <= heightIncrease {
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h++
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}
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return h
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}
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func (s *Skiplist) getNext(nd *node, height int) *node {
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return s.arena.getNode(nd.getNextOffset(height))
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}
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// findNear finds the node near to key.
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// If less=true, it finds rightmost node such that node.key < key (if allowEqual=false) or
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// node.key <= key (if allowEqual=true).
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// If less=false, it finds leftmost node such that node.key > key (if allowEqual=false) or
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// node.key >= key (if allowEqual=true).
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// Returns the node found. The bool returned is true if the node has key equal to given key.
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func (s *Skiplist) findNear(key []byte, less bool, allowEqual bool) (*node, bool) {
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x := s.head
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level := int(s.getHeight() - 1)
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for {
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// Assume x.key < key.
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next := s.getNext(x, level)
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if next == nil {
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// x.key < key < END OF LIST
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if level > 0 {
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// Can descend further to iterate closer to the end.
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level--
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continue
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}
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// Level=0. Cannot descend further. Let's return something that makes sense.
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if !less {
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return nil, false
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}
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// Try to return x. Make sure it is not a head node.
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if x == s.head {
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return nil, false
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}
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return x, false
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}
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nextKey := next.key(s.arena)
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cmp := y.CompareKeys(key, nextKey)
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if cmp > 0 {
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// x.key < next.key < key. We can continue to move right.
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x = next
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continue
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}
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if cmp == 0 {
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// x.key < key == next.key.
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if allowEqual {
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return next, true
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}
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if !less {
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// We want >, so go to base level to grab the next bigger note.
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return s.getNext(next, 0), false
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}
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// We want <. If not base level, we should go closer in the next level.
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if level > 0 {
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level--
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continue
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}
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// On base level. Return x.
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if x == s.head {
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return nil, false
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}
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return x, false
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}
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// cmp < 0. In other words, x.key < key < next.
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if level > 0 {
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level--
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continue
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}
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// At base level. Need to return something.
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if !less {
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return next, false
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}
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// Try to return x. Make sure it is not a head node.
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if x == s.head {
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return nil, false
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}
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return x, false
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}
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}
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// findSpliceForLevel returns (outBefore, outAfter) with outBefore.key <= key <= outAfter.key.
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// The input "before" tells us where to start looking.
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// If we found a node with the same key, then we return outBefore = outAfter.
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// Otherwise, outBefore.key < key < outAfter.key.
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func (s *Skiplist) findSpliceForLevel(key []byte, before *node, level int) (*node, *node) {
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for {
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// Assume before.key < key.
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next := s.getNext(before, level)
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if next == nil {
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return before, next
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}
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nextKey := next.key(s.arena)
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cmp := y.CompareKeys(key, nextKey)
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if cmp == 0 {
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// Equality case.
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return next, next
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}
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if cmp < 0 {
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// before.key < key < next.key. We are done for this level.
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return before, next
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}
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before = next // Keep moving right on this level.
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}
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}
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func (s *Skiplist) getHeight() int32 {
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return atomic.LoadInt32(&s.height)
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}
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// Put inserts the key-value pair.
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func (s *Skiplist) Put(key []byte, v y.ValueStruct) {
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// Since we allow overwrite, we may not need to create a new node. We might not even need to
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// increase the height. Let's defer these actions.
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listHeight := s.getHeight()
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var prev [maxHeight + 1]*node
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var next [maxHeight + 1]*node
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prev[listHeight] = s.head
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next[listHeight] = nil
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for i := int(listHeight) - 1; i >= 0; i-- {
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// Use higher level to speed up for current level.
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prev[i], next[i] = s.findSpliceForLevel(key, prev[i+1], i)
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if prev[i] == next[i] {
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prev[i].setValue(s.arena, v)
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return
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}
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}
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// We do need to create a new node.
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height := s.randomHeight()
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x := newNode(s.arena, key, v, height)
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// Try to increase s.height via CAS.
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listHeight = s.getHeight()
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for height > int(listHeight) {
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if atomic.CompareAndSwapInt32(&s.height, listHeight, int32(height)) {
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// Successfully increased skiplist.height.
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break
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}
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listHeight = s.getHeight()
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}
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// We always insert from the base level and up. After you add a node in base level, we cannot
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// create a node in the level above because it would have discovered the node in the base level.
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for i := 0; i < height; i++ {
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for {
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if prev[i] == nil {
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y.AssertTrue(i > 1) // This cannot happen in base level.
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// We haven't computed prev, next for this level because height exceeds old listHeight.
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// For these levels, we expect the lists to be sparse, so we can just search from head.
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prev[i], next[i] = s.findSpliceForLevel(key, s.head, i)
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// Someone adds the exact same key before we are able to do so. This can only happen on
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// the base level. But we know we are not on the base level.
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y.AssertTrue(prev[i] != next[i])
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}
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nextOffset := s.arena.getNodeOffset(next[i])
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x.tower[i] = nextOffset
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if prev[i].casNextOffset(i, nextOffset, s.arena.getNodeOffset(x)) {
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// Managed to insert x between prev[i] and next[i]. Go to the next level.
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break
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}
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// CAS failed. We need to recompute prev and next.
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// It is unlikely to be helpful to try to use a different level as we redo the search,
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// because it is unlikely that lots of nodes are inserted between prev[i] and next[i].
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prev[i], next[i] = s.findSpliceForLevel(key, prev[i], i)
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if prev[i] == next[i] {
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y.AssertTruef(i == 0, "Equality can happen only on base level: %d", i)
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prev[i].setValue(s.arena, v)
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return
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}
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}
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}
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}
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// Empty returns if the Skiplist is empty.
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func (s *Skiplist) Empty() bool {
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return s.findLast() == nil
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}
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// findLast returns the last element. If head (empty list), we return nil. All the find functions
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// will NEVER return the head nodes.
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func (s *Skiplist) findLast() *node {
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n := s.head
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level := int(s.getHeight()) - 1
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for {
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next := s.getNext(n, level)
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if next != nil {
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n = next
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continue
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}
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if level == 0 {
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if n == s.head {
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return nil
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}
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return n
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}
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level--
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}
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}
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// Get gets the value associated with the key. It returns a valid value if it finds equal or earlier
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// version of the same key.
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func (s *Skiplist) Get(key []byte) y.ValueStruct {
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n, _ := s.findNear(key, false, true) // findGreaterOrEqual.
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if n == nil {
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return y.ValueStruct{}
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}
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nextKey := s.arena.getKey(n.keyOffset, n.keySize)
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if !y.SameKey(key, nextKey) {
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return y.ValueStruct{}
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}
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valOffset, valSize := n.getValueOffset()
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vs := s.arena.getVal(valOffset, valSize)
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vs.Version = y.ParseTs(nextKey)
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return vs
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}
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// NewIterator returns a skiplist iterator. You have to Close() the iterator.
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func (s *Skiplist) NewIterator() *Iterator {
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s.IncrRef()
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return &Iterator{list: s}
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}
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// MemSize returns the size of the Skiplist in terms of how much memory is used within its internal
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// arena.
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func (s *Skiplist) MemSize() int64 { return s.arena.size() }
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// Iterator is an iterator over skiplist object. For new objects, you just
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// need to initialize Iterator.list.
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type Iterator struct {
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list *Skiplist
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n *node
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}
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// Close frees the resources held by the iterator
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func (s *Iterator) Close() error {
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s.list.DecrRef()
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return nil
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}
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// Valid returns true iff the iterator is positioned at a valid node.
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func (s *Iterator) Valid() bool { return s.n != nil }
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// Key returns the key at the current position.
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func (s *Iterator) Key() []byte {
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return s.list.arena.getKey(s.n.keyOffset, s.n.keySize)
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}
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// Value returns value.
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func (s *Iterator) Value() y.ValueStruct {
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valOffset, valSize := s.n.getValueOffset()
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return s.list.arena.getVal(valOffset, valSize)
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}
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// Next advances to the next position.
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func (s *Iterator) Next() {
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y.AssertTrue(s.Valid())
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s.n = s.list.getNext(s.n, 0)
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}
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// Prev advances to the previous position.
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func (s *Iterator) Prev() {
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y.AssertTrue(s.Valid())
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s.n, _ = s.list.findNear(s.Key(), true, false) // find <. No equality allowed.
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}
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// Seek advances to the first entry with a key >= target.
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func (s *Iterator) Seek(target []byte) {
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s.n, _ = s.list.findNear(target, false, true) // find >=.
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}
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// SeekForPrev finds an entry with key <= target.
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func (s *Iterator) SeekForPrev(target []byte) {
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s.n, _ = s.list.findNear(target, true, true) // find <=.
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}
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// SeekToFirst seeks position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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func (s *Iterator) SeekToFirst() {
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s.n = s.list.getNext(s.list.head, 0)
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}
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// SeekToLast seeks position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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func (s *Iterator) SeekToLast() {
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s.n = s.list.findLast()
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}
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// UniIterator is a unidirectional memtable iterator. It is a thin wrapper around
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// Iterator. We like to keep Iterator as before, because it is more powerful and
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// we might support bidirectional iterators in the future.
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type UniIterator struct {
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iter *Iterator
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reversed bool
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}
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// NewUniIterator returns a UniIterator.
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func (s *Skiplist) NewUniIterator(reversed bool) *UniIterator {
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return &UniIterator{
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iter: s.NewIterator(),
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reversed: reversed,
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}
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}
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// Next implements y.Interface
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func (s *UniIterator) Next() {
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if !s.reversed {
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s.iter.Next()
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} else {
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s.iter.Prev()
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}
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}
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// Rewind implements y.Interface
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func (s *UniIterator) Rewind() {
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if !s.reversed {
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s.iter.SeekToFirst()
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} else {
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s.iter.SeekToLast()
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}
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}
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// Seek implements y.Interface
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func (s *UniIterator) Seek(key []byte) {
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if !s.reversed {
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s.iter.Seek(key)
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} else {
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s.iter.SeekForPrev(key)
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}
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}
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// Key implements y.Interface
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func (s *UniIterator) Key() []byte { return s.iter.Key() }
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// Value implements y.Interface
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func (s *UniIterator) Value() y.ValueStruct { return s.iter.Value() }
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// Valid implements y.Interface
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func (s *UniIterator) Valid() bool { return s.iter.Valid() }
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// Close implements y.Interface (and frees up the iter's resources)
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func (s *UniIterator) Close() error { return s.iter.Close() }
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