256 lines
7.5 KiB
Go
256 lines
7.5 KiB
Go
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/*
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* Copyright 2016-2018 Dgraph Labs, Inc. and Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package y
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import (
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"container/heap"
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"context"
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"sync/atomic"
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"golang.org/x/net/trace"
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)
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type uint64Heap []uint64
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func (u uint64Heap) Len() int { return len(u) }
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func (u uint64Heap) Less(i, j int) bool { return u[i] < u[j] }
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func (u uint64Heap) Swap(i, j int) { u[i], u[j] = u[j], u[i] }
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func (u *uint64Heap) Push(x interface{}) { *u = append(*u, x.(uint64)) }
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func (u *uint64Heap) Pop() interface{} {
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old := *u
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n := len(old)
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x := old[n-1]
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*u = old[0 : n-1]
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return x
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}
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// mark contains one of more indices, along with a done boolean to indicate the
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// status of the index: begin or done. It also contains waiters, who could be
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// waiting for the watermark to reach >= a certain index.
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type mark struct {
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// Either this is an (index, waiter) pair or (index, done) or (indices, done).
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index uint64
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waiter chan struct{}
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indices []uint64
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done bool // Set to true if the index is done.
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}
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// WaterMark is used to keep track of the minimum un-finished index. Typically, an index k becomes
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// finished or "done" according to a WaterMark once Done(k) has been called
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// 1. as many times as Begin(k) has, AND
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// 2. a positive number of times.
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//
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// An index may also become "done" by calling SetDoneUntil at a time such that it is not
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// inter-mingled with Begin/Done calls.
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//
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// Since doneUntil and lastIndex addresses are passed to sync/atomic packages, we ensure that they
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// are 64-bit aligned by putting them at the beginning of the structure.
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type WaterMark struct {
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doneUntil uint64
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lastIndex uint64
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Name string
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markCh chan mark
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elog trace.EventLog
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}
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// Init initializes a WaterMark struct. MUST be called before using it.
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func (w *WaterMark) Init(closer *Closer, eventLogging bool) {
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w.markCh = make(chan mark, 100)
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if eventLogging {
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w.elog = trace.NewEventLog("Watermark", w.Name)
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} else {
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w.elog = NoEventLog
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}
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go w.process(closer)
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}
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// Begin sets the last index to the given value.
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func (w *WaterMark) Begin(index uint64) {
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atomic.StoreUint64(&w.lastIndex, index)
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w.markCh <- mark{index: index, done: false}
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}
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// BeginMany works like Begin but accepts multiple indices.
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func (w *WaterMark) BeginMany(indices []uint64) {
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atomic.StoreUint64(&w.lastIndex, indices[len(indices)-1])
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w.markCh <- mark{index: 0, indices: indices, done: false}
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}
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// Done sets a single index as done.
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func (w *WaterMark) Done(index uint64) {
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w.markCh <- mark{index: index, done: true}
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}
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// DoneMany works like Done but accepts multiple indices.
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func (w *WaterMark) DoneMany(indices []uint64) {
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w.markCh <- mark{index: 0, indices: indices, done: true}
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}
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// DoneUntil returns the maximum index that has the property that all indices
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// less than or equal to it are done.
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func (w *WaterMark) DoneUntil() uint64 {
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return atomic.LoadUint64(&w.doneUntil)
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}
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// SetDoneUntil sets the maximum index that has the property that all indices
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// less than or equal to it are done.
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func (w *WaterMark) SetDoneUntil(val uint64) {
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atomic.StoreUint64(&w.doneUntil, val)
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}
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// LastIndex returns the last index for which Begin has been called.
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func (w *WaterMark) LastIndex() uint64 {
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return atomic.LoadUint64(&w.lastIndex)
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}
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// WaitForMark waits until the given index is marked as done.
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func (w *WaterMark) WaitForMark(ctx context.Context, index uint64) error {
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if w.DoneUntil() >= index {
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return nil
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}
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waitCh := make(chan struct{})
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w.markCh <- mark{index: index, waiter: waitCh}
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-waitCh:
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return nil
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}
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}
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// process is used to process the Mark channel. This is not thread-safe,
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// so only run one goroutine for process. One is sufficient, because
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// all goroutine ops use purely memory and cpu.
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// Each index has to emit atleast one begin watermark in serial order otherwise waiters
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// can get blocked idefinitely. Example: We had an watermark at 100 and a waiter at 101,
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// if no watermark is emitted at index 101 then waiter would get stuck indefinitely as it
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// can't decide whether the task at 101 has decided not to emit watermark or it didn't get
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// scheduled yet.
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func (w *WaterMark) process(closer *Closer) {
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defer closer.Done()
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var indices uint64Heap
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// pending maps raft proposal index to the number of pending mutations for this proposal.
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pending := make(map[uint64]int)
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waiters := make(map[uint64][]chan struct{})
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heap.Init(&indices)
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var loop uint64
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processOne := func(index uint64, done bool) {
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// If not already done, then set. Otherwise, don't undo a done entry.
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prev, present := pending[index]
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if !present {
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heap.Push(&indices, index)
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}
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delta := 1
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if done {
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delta = -1
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}
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pending[index] = prev + delta
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loop++
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if len(indices) > 0 && loop%10000 == 0 {
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min := indices[0]
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w.elog.Printf("WaterMark %s: Done entry %4d. Size: %4d Watermark: %-4d Looking for: "+
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"%-4d. Value: %d\n", w.Name, index, len(indices), w.DoneUntil(), min, pending[min])
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}
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// Update mark by going through all indices in order; and checking if they have
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// been done. Stop at the first index, which isn't done.
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doneUntil := w.DoneUntil()
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if doneUntil > index {
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AssertTruef(false, "Name: %s doneUntil: %d. Index: %d", w.Name, doneUntil, index)
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}
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until := doneUntil
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loops := 0
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for len(indices) > 0 {
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min := indices[0]
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if done := pending[min]; done > 0 {
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break // len(indices) will be > 0.
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}
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// Even if done is called multiple times causing it to become
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// negative, we should still pop the index.
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heap.Pop(&indices)
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delete(pending, min)
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until = min
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loops++
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}
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if until != doneUntil {
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AssertTrue(atomic.CompareAndSwapUint64(&w.doneUntil, doneUntil, until))
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w.elog.Printf("%s: Done until %d. Loops: %d\n", w.Name, until, loops)
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}
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notifyAndRemove := func(idx uint64, toNotify []chan struct{}) {
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for _, ch := range toNotify {
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close(ch)
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}
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delete(waiters, idx) // Release the memory back.
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}
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if until-doneUntil <= uint64(len(waiters)) {
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// Issue #908 showed that if doneUntil is close to 2^60, while until is zero, this loop
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// can hog up CPU just iterating over integers creating a busy-wait loop. So, only do
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// this path if until - doneUntil is less than the number of waiters.
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for idx := doneUntil + 1; idx <= until; idx++ {
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if toNotify, ok := waiters[idx]; ok {
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notifyAndRemove(idx, toNotify)
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}
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}
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} else {
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for idx, toNotify := range waiters {
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if idx <= until {
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notifyAndRemove(idx, toNotify)
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}
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}
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} // end of notifying waiters.
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}
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for {
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select {
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case <-closer.HasBeenClosed():
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return
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case mark := <-w.markCh:
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if mark.waiter != nil {
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doneUntil := atomic.LoadUint64(&w.doneUntil)
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if doneUntil >= mark.index {
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close(mark.waiter)
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} else {
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ws, ok := waiters[mark.index]
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if !ok {
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waiters[mark.index] = []chan struct{}{mark.waiter}
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} else {
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waiters[mark.index] = append(ws, mark.waiter)
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}
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}
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} else {
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if mark.index > 0 {
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processOne(mark.index, mark.done)
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}
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for _, index := range mark.indices {
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processOne(index, mark.done)
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}
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}
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}
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}
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}
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